F-35B – Released

Download at https://flightsim-squadron.itch.io/flightsim-aircraft/devlog/242272/f-35b-vtol-first-vertical-take-off-jet-in-msfs

The F35B was an awesome build for me, the main reason is that it is out first VTol aircraft (that we have created and seen) in Microsoft Flight Simulator.

About the F-35

The F35 family includes three variants — all single-seat jets. The F-35A conventional takeoff and landing variant, the F-35B short takeoff/vertical landing variant, and the F-35C carrier variant. All three variants have similar performance characteristics and the exact same advanced avionics.[https://www.lockheedmartin.com

What makes this one special is that not only can you VTol, you have some amazing visual changes on the aircraft as you do it

We also spend a bit of our savings on buying a cockpit from a great modeller to include so it doesn’t just look good on the outside but on the inside as well.

With this variant you can do SVTol, VTol and traditional take off.

They see me VToling

One of the hardest parts to get right was the mechanism of the rear engine as there are 3 key moving parts as seen in this video

Engine Components
Engine Movement

This is the VTol in Action

How to use the VTOL:

There are 2 engines, the Primary Rear and the Vertical Take off (not quite 100% accurate but it works). I am still trying to figure out how to do this with 1.

Key Mapping:

You will need to map 2 engines to your keyboard or; Hotas if you have one, so you can control the increase and decrease of the thrust separately for each engine. I use the numbers 1 to 4 on my keyboard where 1 = Engine 1 Increase, 2 = Engine 1 Decease, 3 = Engine 2 Increase, 4 = Engine 2 decrease. 

You can also map the spoilers to two keys to raise and lower, as by default these are not mapped yet. Spoilers will trigger the visual change also for the engine position and open the vents.

For VTOL, set Engine 2 to around 60% thrust and Engine 1 to 0%, and hit the spoilers (triggers the visual engine movement and adds drag)

Once airborne, scale back engine 2 and pump engine 1.

This has been a fun build so far, we put some money into it but had to do a lot of model tweaking. My plan is also to reskin the aircraft with PBR materials after I get the flight dynamics working properly as I think it looks good enough right now.

Would love to hear your feedback and items that need tweaking.

What’s next:

  • Remove the pitch on the nose always going upwards!
  • PBR Materials
  • Liveries
  • Animation on the landing gears for impact
  • Thruster control external (opening and closing of the engine)
  • Afterburner FX
  • Anything that looks cool really

Also, a shout out to Bablin1901 & Sleepycat who helped test out the F35, appreciate the support!

Thanks for reading this far!


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