Over the past few weeks we have been speaking with a passionate Ultralight pilot; Andrew, in creating an aircraft to add to his Squadron. He is a seasoned pilot and wanted to bring into MSFS something from his real world to try out, the Ultralight.
This is just a short post to showcase the steps that we took to bring something to life for him
This is the comparison from the Base Aircraft(Sketchfab Model) to the updated Ultralight model we created.
First few flight tests – so far so good
Shifting a few items such as lights and contact points
The flight model has been updated and the engine config is the same as the Icon A5. It was challenging to get the balance right and for not its a little bit overpowered for an Ultralight but with a little tweaking it can become more realistic. Feel free to update the engine.cfg file and flight_model.cfg files. If you strike a good balance please let us know and we will update these and put it in our squadron for everyone to enjoy.
Key Figures on the Build:
|Hours spent in modelling + Texturing + tuning||14|
|Number of builds||12|
|Number blank project restarts because of a corrupted file (what a pain) because of the gauges||5|
|Number of times I had to restart the game to tweak something||15|
This was a great little project as we were able to dive into creating Gauges for Aircraft allowing pilots to fly in cockpit with some information – this is a start of things to come.
Pick up your copy on our Aircraft page here at https://flightsim-squadron.itch.io/flightsim-aircraft and thanks again to Andrew for his inspirations in creating this one.